However, I seem to recall Blizzard taking another genre and making it more approachable. Perhaps the Hearthstone comparison wasn't appropriate. There are already enough DOTA knockoffs, I'm hoping this game will be something new. Make it more approachable, less futzy, and less tedious for the first 5-10 minutes. Get rid of things like last hits, attack walking, orb conflict, unreliable gold, etc but add more depth into the elements that are in the game. Ideally (to me), Heroes will be quite unlike DOTA and kin but will be good enough that it competes with them on quality and depth. This isn't quite the same situation that WoW or Hearthstone were in, as the popular MOBA games are quite standardized and particular. Shorter matches? I suppose that's possible, but I honestly don't know if you could cut much from a traditional DOTA2 match every action already has a ton of meaning.īlizzard obviously has a solid track record making addicting games, but I'm having trouble understanding what their hook is, here. I'm not sure that's possible in the MOBA genre I mean, how do you make DOTA2 more simple? Fewer characters? That's going to be rough, you won't have the long-term hook. You could say the same thing about online CCGs but they managed to take that genre and create something that has potential.įrom what I understand about Hearthstone, what they did was take the CCG and make it super streamlined and simple. If HotS isn't a clean break from DOTA, how will it differentiate itself? I'm hoping Blizzard doesn't feel the need to stay close to DOTA gameplay and is doing a fair amount of reinvention. two MOBAs that are already gigantic are here. I'm sure it'll be some good fun, but I feel like there isn't much room for it. Blizzard: Homophones of the acronymS (.not my best work)