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Setting the value above 1 actually stopped my This was neat, but not particularly useful. Graph, I found that they do in fact display metrics for CPU and memory usage.) (Later on when I looked up the names of the functions that draw the It looked like a performance meter, with the little bars at the bottom of the screen Setting this value to 1 caused an interesting looking graph to
DOLPHIN EMULATOR BLACK SCREEN YELLOW TEXT PATCH
You can apply this patch in the Dolphin emulator by going to the “Patches” tab of the game’s You could use something like kstool: $ kstool ppc32be "li 0, 1" li 0, 1 = For a more reliable way to assemble instructions, Where the assigned value is at the end of the instruction, so you can just change this The raw bytes for the instruction li r0, 0 are 38 00 00 00, To see what happens when the value is non-zero, I patched the li r0, 0 instruction atĨ0407C8C to li r0, 1. All it does is allocate a 0x1C94 byte structure andĪfter it gets called in entry, a value of 0 is set at offset 0xD4 in the allocated structure, It’s called by the entry function, which runs right after the Nintendo The first function I took a look at was new_Debug_mode. Or developer features I could activate, it might also help with the process of creating mods. Interesting to see what debug functionality might be left in the game. I noticed functions and variable names that contained the word “debug”, and thought it would be While looking around at some leftover debug symbols, The game, and how I discovered a cheat combo that can be used to unlock them. In this post I explore the developer debugging features that are still left in To create tutorials for people interested in ROM hacking and reverse engineering. The possibility of creating mods for the game. Last summer I began reverse engineering Animal Crossing for the GameCube to explore